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Game Engine Architecture, Third Edition provides the student a detailed overview of game architecture concepts, including the structure of a typical game team, runtime engine architecture, tools and the asset pipeline, profiling tools, version control, catching and handling errors, defining concurrency and parallelism, lock-free concurrency, solving 3D problems in 2D, quaternions, memory management, among others. This textbook is direct and concise with systematic content designed to engage today’s student through visually engaging content. There is a wide variety of assignment types that help students master game architecture concepts & build real-world working capability. Game Engine Architecture, Third Edition goes into the resource manager, engine configuration, the game loop, multiprocessor game loops, types of human interface devices, game engine HID systems, logging and tracing, debug cameras and pausing the game, cheats, and rendering audio in 3D. A chapter is broken down into collision and rigid body dynamics. Buy the textbook Game Engine Architecture, Third Edition and be confident in your game architecture education and career.
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